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Additionally, the light-gun segments are noted as being terrible, despite praise received in the original game. GameRevolution described the music as "awful" and criticized the same PS version's camera for allowing the player to see through walls. He did give credit to the generally solid framerate and decent animations, despite bland textures. IGN 's Sam Bishop criticized the PlayStation version for failing to perfect any of the three gameplay genres featured, and stated that "there's really nothing to enjoy". He mentioned that the game engine was state of the art and that hi-res models, bigger levels than the original game and more animations were the major improvements.ĭie Hard Trilogy 2: Viva Las Vegas received mixed reviews on both platforms according to the review aggregation website GameRankings. Gary Sheinwald, senior producer for the game, stated in an interview with Official UK PlayStation Magazine in regards to the development that "the prime directive for DHT2 was that everything had to be better than Die Hard Trilogy". McClane dispatches them all, with Kenny being saved for last. However, during the party, a prison riot occurs and Von Haug escapes from his prison cell, which meant it was up to McClane to defeat terrorists again.Īs the game progresses, it is revealed that Kenny, Reese, and Elena are all in on the terrorist plot in their attempt to control Las Vegas. At the party, McClane gets into a brief conversation about a prisoner named Klaus Von Haug, and meets Reese Hoffman, the owner of the Roaring 20's Casino, and his secretary Elena Goshkin. Kenny was appointed as the new warden of the Mesa Grande Prison and is throwing a party in his honor. John McClane is living in an apartment in New York City until he receives a phone call from Kenny Sinclair, his best friend in the NYPD, to come to Las Vegas. In addition to the standard PlayStation controller, the PlayStation Mouse, steering wheels and light guns can be used in the relevant parts of the game. A variety of standard weapons are available along with less traditional weapons such as flamethrower, shock rifle and jackhammer. Stealth elements are also incorporated into the game. The third-person shooter segments feature more advanced enemy AI in comparison to its predecessor with enemies walking patrol paths, actively looking for the player and responding to noises made by the player. Screenshot showing third person shooter segment.
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